Went to check it out, it has a demo so it's worth giving it a shot, but then I went to look at what else this developer has published just to find it's the guy behind the original jelly car games?? Which they have a sequel to on their steam page and the music instantly sent me back. This became a huge nostalgia trip on accident, thanks for sharing!
Hopefully this program also helps teach children new ways of thinking. As a suggestion, any sort of 'building blocks' graphical script language that doesn't need words?
Yeah, you must be my age. I was kinda blessed to go to a school that had a couple Apple IIes and let the kids take turns using Logo to draw shapes with the turtle, when I was 8 years old or so. I'd written some BASIC before on my mom's IBM-PC (stupid "Hello, what's your name?:" GOTO 100 kind of stuff), but Logo was a new way of thinking about the screen for me. Probably that and the early Rand/Robyn games (the Manhole, Cosmic Osmo) got me into coding. Soon after, my school bought some Mac SEs and I spent the rest of my elementary school screwing around with HyperCard after school, trying to make an RPG.
If there's one thing I'd love to suggest to parents, it's this: Give your kid an obsolete platform with nothing to do on it except make stuff and figure out how it works. It's just as entertaining, but diametrically opposite in terms of educational quality from giving them pre-made apps to play with.
(Full disclosure: My dad wouldn't even allow D&D into the house because it was someone else's game. If we wanted RPGs, we had to design our own on paper.)
That's nice because it's a programming game, but it doesn't send you in the deep-end. Whatever you do appears on the screen pretty much instantly, so you get that constant feedback loop, it's like a 3D voxel REPL.
Many programming games got complex real quick and frankly annoying. I like this model, it's simple, if you let it through, it's a block, return a number for a colour.
And yet you can make it as deep as you like, thanks to the presence of leaderboard. In fact, some code golfers including me quickly jumped into the wagon ;-)
I discovered it when someone made a quick slapdash Web-based clone and was getting a lot of hate on X. Sometimes imitation really is the sincerest form of flattery..
I don't know much about shaders but this reminds me (in concept at least) of using OpenSCAD to use code to generate models for 3D printing. One cool puzzle to solve doing so is using different shapes to add or cut material from the existing model.
Went to check it out, it has a demo so it's worth giving it a shot, but then I went to look at what else this developer has published just to find it's the guy behind the original jelly car games?? Which they have a sequel to on their steam page and the music instantly sent me back. This became a huge nostalgia trip on accident, thanks for sharing!
He is quite active on YouTube, sharing progress and behind-the-scenes of his games.
The new Jelly Car game (Jelly Car Worlds) is a ton of fun.
The description reminds me of 'that turtle program' I encountered as a child...
https://en.wikipedia.org/wiki/Logo_(programming_language)
Hopefully this program also helps teach children new ways of thinking. As a suggestion, any sort of 'building blocks' graphical script language that doesn't need words?
As an aside, Python includes a `turtle` module that mimics the drawing experience of Logo. It's a fun way to introduce kids to some programming ideas.
https://docs.python.org/3/library/turtle.html
I was going to mention the same thing. Turtle is fantastic.
I kind of recall seeing turtle in a number of places to refer to draw cursors. Kind of funny how much the term stuck, I think due entirely to Logo.
Yeah, you must be my age. I was kinda blessed to go to a school that had a couple Apple IIes and let the kids take turns using Logo to draw shapes with the turtle, when I was 8 years old or so. I'd written some BASIC before on my mom's IBM-PC (stupid "Hello, what's your name?:" GOTO 100 kind of stuff), but Logo was a new way of thinking about the screen for me. Probably that and the early Rand/Robyn games (the Manhole, Cosmic Osmo) got me into coding. Soon after, my school bought some Mac SEs and I spent the rest of my elementary school screwing around with HyperCard after school, trying to make an RPG.
If there's one thing I'd love to suggest to parents, it's this: Give your kid an obsolete platform with nothing to do on it except make stuff and figure out how it works. It's just as entertaining, but diametrically opposite in terms of educational quality from giving them pre-made apps to play with.
(Full disclosure: My dad wouldn't even allow D&D into the house because it was someone else's game. If we wanted RPGs, we had to design our own on paper.)
Snap! https://snap.berkeley.edu/
Also, I heartily recommend the demoes that the author is giving regularly at FOSDEM. They're really fun to watch :)
This is still being taught at schools in my country even now
That's nice because it's a programming game, but it doesn't send you in the deep-end. Whatever you do appears on the screen pretty much instantly, so you get that constant feedback loop, it's like a 3D voxel REPL.
Many programming games got complex real quick and frankly annoying. I like this model, it's simple, if you let it through, it's a block, return a number for a colour.
It's a lot like shader programming. I guess one could argue it is shader programming.
Good point I didn't see it that way, but that's a perfect analogy.
And yet you can make it as deep as you like, thanks to the presence of leaderboard. In fact, some code golfers including me quickly jumped into the wagon ;-)
Add a 4th dimension, time, woo!
i initially found this game through the developer's tiktok account - they've got some great marketing over there.
ended up getting the demo and i'll probably be buying the full game
he got me through twitter. the man knows his marketing.
I discovered it when someone made a quick slapdash Web-based clone and was getting a lot of hate on X. Sometimes imitation really is the sincerest form of flattery..
Saw this on X - great game, picked it up and have already sunk a few hours into it.
Tried the demo. Very good baby's first step to shaders
I don't know much about shaders but this reminds me (in concept at least) of using OpenSCAD to use code to generate models for 3D printing. One cool puzzle to solve doing so is using different shapes to add or cut material from the existing model.
Literally my favourite game of this year, thanks so much for making this!
i already played this 2 hours. really liked it
I am excited to see coding become more and more of a creative medium as AI frees up from the monotony of crafting business logic slop.
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